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Welcome to Cipherfell. You are the Warden

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of the Seal. Your job is to

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investigate before you trust. This guide shows

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the controls, the evidence loop, and optional

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dungeon combat. You do not need to

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finish every activity at once.

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Choose New Game to start, or Continue

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for a saved journey. Research logging is

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optional: choose No to play without it.

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Return to the same browser and address

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to keep your progress.

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Use W, A, S, D or the

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arrow keys to walk. On a phone,

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drag the touch joystick. Walk along the

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road, release the controls, and stop beside

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a doorway. You can take your time

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while learning the layout.

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Read the objective at the top left.

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Press N or select the minimap to

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open the atlas. The red dot is

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you; the gold marker is your destination.

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Choose a location to track it, then

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walk there. Tracking does not teleport you.

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Approach a person or doorway and press

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E, or use Talk on a touch

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screen. Read the conversation and inspect the

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available evidence. If nothing opens, move closer.

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In dungeons, keep E for interaction: Space

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or F is your attack.

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A claim is not proof. Explore, collect

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clues, and return to the Case board.

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Compare what different sources tell you before

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making a decision. If the puzzle is

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locked, use the objective to find the

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evidence you still need. The guide will

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not reveal the answer.

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Open Help if you forget a control,

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and use Replay tutorial to see the

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guided introduction again. In a puzzle, read

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the feedback and request a hint when

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you need one. Before trying again, say

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what the new information changes about your

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reasoning.

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Dungeons are optional side trips. Enter the

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Sealed Vault through the Archive, the Flooded

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Mine through the Harvest Storehouse, or the

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Crypt through the Chapel. Read the expedition

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goal and speak with the resident near

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the entrance. Your main case remains available

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when you return.

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Face the enemy and press F or

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Space, or tap Attack. The red ring

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shows the danger area. Step outside it

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while the enemy prepares, then return during

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recovery. Repeated hits do not cancel a

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committed attack. Watch the health bar and

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leave room to retreat.

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Defeated enemies have a seventy-five percent chance

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to drop a hint. Open Loot hints

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to read what you found. Some victories

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give no hint, and defeated enemies stay

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defeated. Resident advice and town route notes

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provide other ways to get help, so

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a missed drop does not stop progress.

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Complete East Ward jobs for supplies or

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route notes. Finish the inn's guest-ledger job

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to unlock rest. In a dungeon, Use

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supply restores two health and consumes one

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item.

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At zero health, recover without losing discoveries.

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Return to the entrance stair to leave.

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Continue later in the same browser. Now

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find one clue and explain your reasoning.
